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Entrapment

geometry · transformations: translations, rotations, and reflections

Recognize motion as a slide (translation), turn (rotation) or a flip (reflection) [5.SS(T).20].

Entrapment is a geometry game for Grades 6–8 that makes transformations part of the decision-making. Players roll for a shape, place it in an available space on the board, and identify whether the placement requires a translation, rotation, or reflection compared with the reference shapes. As the board fills, students have fewer options and must think carefully about both fit and transformation.

Use it in a small group when you want transformation vocabulary tied to visual-spatial reasoning rather than isolated definitions. Students can explain why a shape was slid, turned, or flipped and compare different valid placements. Create a free Find a Math Game account to generate the lesson for Entrapment. No credit card is required, with 3 lesson generations for life.

Grades:
6, 7, 8
Players:
2–3 players
Materials:
dice, pencil, printable
Classroom use:
small group

Standards alignment

8.G.A.1 · primary
8.G.A.2

Official Rules

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Original Printable

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