Four In a Row
coordinate plane · graphing ordered pairs and altering coordinates with rules
Generalize a pattern arising from a problem-solving context, using mathematical expressions and equations, and verify by substitution [8.PR(P).1].
Four In a Row is a coordinate-plane strategy game for Grades 6–8. Players roll dice to create an ordered pair, then may keep the point as rolled or alter one coordinate using a rule such as subtracting 2, adding 1, or doubling. Each choice affects where the point lands, so students repeatedly connect coordinate notation, graphing, and simple algebraic rules while working toward four points in a straight line.
This partner game is useful when you want graphing practice to include prediction and decision-making instead of isolated plotting. Listen for students reasoning about which coordinate to change and how a rule will move a point. A free account can generate the lesson for Four In a Row. No credit card; 3 lesson generations for life.
- Grades:
- 6, 7, 8
- Players:
- 2 players
- Materials:
- dice, pencil, printable
- Classroom use:
- partner work
Standards alignment
Official Rules
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Original Printable
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