Back to the catalog

Four In a Row

coordinate plane · graphing ordered pairs and altering coordinates with rules

Generalize a pattern arising from a problem-solving context, using mathematical expressions and equations, and verify by substitution [8.PR(P).1].

Four In a Row is a coordinate-plane strategy game for Grades 6–8. Players roll dice to create an ordered pair, then may keep the point as rolled or alter one coordinate using a rule such as subtracting 2, adding 1, or doubling. Each choice affects where the point lands, so students repeatedly connect coordinate notation, graphing, and simple algebraic rules while working toward four points in a straight line.

This partner game is useful when you want graphing practice to include prediction and decision-making instead of isolated plotting. Listen for students reasoning about which coordinate to change and how a rule will move a point. A free account can generate the lesson for Four In a Row. No credit card; 3 lesson generations for life.

Grades:
6, 7, 8
Players:
2 players
Materials:
dice, pencil, printable
Classroom use:
partner work

Standards alignment

6.EE.A.2 · primary
6.EE.A.3

Official Rules

Verified publisher content. Generate this game's lesson with a free account to unlock the complete Official Rules.

Original Printable

Unlocks when you generate this game's lesson.