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Long Three Men’s Morris

place value · tens and ones

To identify a digit up to tens place [2.NBT.A.1].

Long Three Men’s Morris is a Grade 2 place-value game that turns red and black playing cards into tens and ones. Students draw one card of each color, identify which digit belongs in the tens place and which belongs in the ones place, say the two-digit number aloud, and mark that number on the board. The goal of making three marks in a row adds strategy to the place-value practice.

Use it for partner or small-group review when students are composing and reading two-digit numbers. Ask students to verbalize the tens and ones before covering a number so the place-value reasoning stays explicit. Create a free Find a Math Game account to generate lesson support for Long Three Men’s Morris. No credit card, with 3 lifetime lesson generations.

Grades:
2
Players:
2 or more players
Materials:
cards, pencil, printable
Classroom use:
small group, partner work

Standards alignment

2.NBT.A.1 · primary

Official Rules

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