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Pattern Influence

place value · counting patterns up to 100

To identify counting patterns - up to 100 [2.NBT.A.2].

Pattern Influence is a Grade 2 counting-pattern game for sequences up to 100. A die sets the common difference, then cards create a two-digit starting number and students write a five-term sequence that grows by that amount. Each round combines place value with repeated addition and asks students to maintain the same step size across the pattern.

Use it in a small group when students are counting by different intervals and noticing structure in number sequences. Ask students to predict later terms mentally before writing them to strengthen skip-counting and number-line thinking. Create a free Find a Math Game account to generate lesson support for Pattern Influence. No credit card is required, with 3 lifetime lesson generations.

Grades:
2
Players:
2 or more players
Materials:
dice, cards, paper
Classroom use:
small group, partner work

Standards alignment

2.NBT.A.2 · primary

Official Rules

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