Pattern Influence
place value · counting patterns up to 100
To identify counting patterns - up to 100 [2.NBT.A.2].
Pattern Influence is a Grade 2 counting-pattern game for sequences up to 100. A die sets the common difference, then cards create a two-digit starting number and students write a five-term sequence that grows by that amount. Each round combines place value with repeated addition and asks students to maintain the same step size across the pattern.
Use it in a small group when students are counting by different intervals and noticing structure in number sequences. Ask students to predict later terms mentally before writing them to strengthen skip-counting and number-line thinking. Create a free Find a Math Game account to generate lesson support for Pattern Influence. No credit card is required, with 3 lifetime lesson generations.
- Grades:
- 2
- Players:
- 2 or more players
- Materials:
- dice, cards, paper
- Classroom use:
- small group, partner work
Standards alignment
Official Rules
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