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Spinning For Zero

integers · plotting and moving on an integer number line

To plot integers on number lines.

Spinning For Zero is a Grade 6 integer number-line game where players move in positive or negative directions based on two spinner results. Everyone starts at zero, and each turn combines a sign with a distance from 1 to 5; wild spaces allow a choice. Reaching either end of the number line causes an automatic loss, while the first player to return exactly to zero wins.

Use it for partner or small-group practice when students are learning how signed movements change position on an integer number line. Ask students to predict the landing point before moving the marker. Create a free Find a Math Game account to generate teacher-ready lesson support for Spinning For Zero. No credit card is required, with 3 lifetime lesson generations.

Grades:
6
Players:
2 or more players
Materials:
counters, paper, pencil, printable
Classroom use:
small group, partner work

Standards alignment

6.NS.C.6.A · primary

Official Rules

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Original Printable

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