Take Me to the Highest Spot
decimals · multiplying decimals
To multiply decimals [7.NS.A.3].
Take Me to the Highest Spot is a Grade 7 decimal-multiplication board game. An ace card determines how far a player moves, then the student solves the decimal multiplication problem on the landing square. A correct product lets the counter stay in place; an incorrect answer sends it back to the previous position, so advancement depends on accurate computation.
Use it for partner or small-group review when students are multiplying decimals and need repeated practice in a game format. Blank squares add occasional breaks, while the board progression gives every multiplication problem an immediate consequence. Create a free Find a Math Game account to generate teacher-ready lesson support for Take Me to the Highest Spot. No credit card is required, with 3 lifetime lesson generations.
- Grades:
- 7
- Players:
- 2–4 players
- Materials:
- cards, counters, printable
- Classroom use:
- small group, partner work
Standards alignment
Official Rules
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Original Printable
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