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Take Me to the Highest Spot

decimals · multiplying decimals

To multiply decimals [7.NS.A.3].

Take Me to the Highest Spot is a Grade 7 decimal-multiplication board game. An ace card determines how far a player moves, then the student solves the decimal multiplication problem on the landing square. A correct product lets the counter stay in place; an incorrect answer sends it back to the previous position, so advancement depends on accurate computation.

Use it for partner or small-group review when students are multiplying decimals and need repeated practice in a game format. Blank squares add occasional breaks, while the board progression gives every multiplication problem an immediate consequence. Create a free Find a Math Game account to generate teacher-ready lesson support for Take Me to the Highest Spot. No credit card is required, with 3 lifetime lesson generations.

Grades:
7
Players:
2–4 players
Materials:
cards, counters, printable
Classroom use:
small group, partner work

Standards alignment

7.NS.A.3 · primary

Official Rules

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Original Printable

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