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The Taxman Cometh

factors and multiples · identifying factors and strategic factor selection

Identify factors

The Taxman Cometh is a Grade 6 factors strategy game. Players choose a number, but the “taxman” immediately claims all of that number’s available factors, and every turn must give the taxman something. The challenge is to choose numbers in an order that maximizes the player’s final score while minimizing what is lost to factors.

Use it in a small group when students are learning factor relationships and want a rich strategy problem rather than routine factor lists. Extensions with number sets from 1–10, 1–15, or larger ranges invite students to compare strategies and search for an optimal score. Create a free Find a Math Game account to generate teacher-ready lesson support for The Taxman Cometh. No credit card is required, with 3 lifetime lesson generations.

Grades:
6
Players:
1 or more players
Materials:
printable
Classroom use:
small group

Standards alignment

6.NS.B.4 · primary

Official Rules

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Original Printable

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