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The Zero Chase

integers · integer operations and operation choice

To add, subtract, multiply, divide integers [7.NS.A.3].

The Zero Chase is a Grade 7 integer game where every player begins at 100 and tries to reach zero through a mix of operations. A spinner determines whether the turn uses addition, subtraction, multiplication, or division, and a die supplies the value. Students can choose positive or negative values when the rules allow, making operation choice part of the strategy.

Use it for small-group or partner review when students are fluent enough with integer operations to think strategically. The changing current value gives students a reason to estimate which operation will move them closest to zero. Create a free Find a Math Game account to generate teacher-ready lesson support for The Zero Chase. No credit card is required, with 3 lifetime lesson generations.

Grades:
7
Players:
2 or more players
Materials:
dice, paper, pencil, printable
Classroom use:
small group, partner work

Standards alignment

7.NS.A.1 · primary
7.NS.A.2
7.NS.A.3

Official Rules

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Original Printable

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