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Time Spin

measurement · telling time to the nearest five minutes

To tell and write time from analog and digital clocks to the nearest five minutes [2.MD.C.7].

Time Spin is a Grade 2 time game for reading and writing clocks to the nearest five minutes. A spinner is used twice: once to generate the hour and once to determine the minute-hand position. Students then record the corresponding time in both analog and digital forms and earn a point for an accurate match.

Use it for small-group or whole-class review when students are learning five-minute intervals around the clock. The random spinner combinations create a fresh time each round without relying on a fixed worksheet sequence. Create a free Find a Math Game account to generate teacher-ready lesson support for Time Spin. No credit card is required, with 3 lifetime lesson generations.

Grades:
2
Players:
2 or more players
Materials:
paper, pencil, printable
Classroom use:
small group, partner work

Standards alignment

2.MD.C.7 · primary

Official Rules

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Original Printable

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